﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameManager : Singleton<GameManager>
{
    public CameraController MainCameraCtr { get; private set; }
    protected override void Awake()
    {
        base.Awake();
        MainCameraCtr = Camera.main.GetComponent<CameraController>();
        MainCameraCtr.MoveRangeXLeft = -104f;
        MainCameraCtr.MoveRangeXRight = 500f;
    }
}
